Items
Ember Dust - Restores 25% MP.(+25% MP)
[Full-Time Use]
<50% chance to drop from a Flame Wisp, 25% chance to drop from a Desert Faerie.>
Blood Vial - Increases Max HP by 20.
(+20 Max HP)
[Menu Use]
<25% chance to drop from a Cave Bat.>
Crystal Shard - Restores 50% MP, and 25% HP.
(+25% HP, +50% MP)
[Full-Time Use]
<50% chance to drop from an Ice Whelp, 33.3% chance to drop from an Ice Being.>
Orb of the Ocean - Restores 50% MP, and 25% HP.
(+40 Max HP, +100% MP)
[Full-Time Use]
<25% chance to drop from a Sea Monster.>
Weapons
Normal Sword - Just your average knight's sword.(+5 Attack)
[Slash Damage]
<Received at the beginning of the game.>
Gold Sword - A sword that was said to have turned gold from the intense heat of its forge.
(+10 Attack)
[Slash Damage]
<Received from a treasure chest on the 2nd Floor.>
Sword of Light - A legendary sword that has the power to vanquish all the evils of the world.
(+90 Attack, +30 Defense, +90 Spirit, +50 Agility, +Critical Bonus)
[Slash/Holy Damage]
<Received from taking it out of its pedestal on the 10th Floor.>
Shields
Leather Shield - A shield made from layers of animals skins.
<Received at the beginning of the game.>
Scorpid Shield - A shield made from the shell of a Scorpid
[Fire Guard]
<33.3% chance to drop from a Scorpion.>
Fortress Shield - A stone shield that has the toughness of an actual fortress.
(+15 Defense, +Prevent Critical)
<Received from a treasure chest on the 7th Floor.>
(+4 Defense)
<Received at the beginning of the game.>
Fire Armor - Blazing armor that halves all ice damage, and halves MP costs.
(+4 Attack, +12 Defense, +4 Spirit, +4 Agility, +Half MP Cost)
[Ice Guard]
<Received from defeating the Flame Ripper boss.>
Ice Armor - Frozen armor that halves all fire and ice damage, and halves MP costs.
(+8 Attack, +28 Defense, +8 Spirit, +8 Agility, +Half MP Cost)
[Fire/Ice Guard]
<33.3% chance to drop from an Ice Being.>
(+Status Effect Immunity)
[Thunder Guard]
<25% chance to drop from a Desert Faerie.>
Pendant of the Crystal Shard - Makes you immune to status effects, halves ice damage, and MP costs.
(+25 Attack, +50 Defense, +50 Spirit, +50 Agility, +Half MP Cost, +Status Effect Immunity)
[Ice Guard]
<Received from defeating the Ice Reaper boss.>
(+8 Attack, +32 Defense, +16 Spirit, +16 Agility)
[Dark Guard]
<Received from defeating the Ice Reaper boss.>
Fortress Shield - A stone shield that has the toughness of an actual fortress.
(+15 Defense, +Prevent Critical)
<Received from a treasure chest on the 7th Floor.>
Armors
Leather Breastplate - A breastplate made from tanned leather.(+4 Defense)
<Received at the beginning of the game.>
Fire Armor - Blazing armor that halves all ice damage, and halves MP costs.
(+4 Attack, +12 Defense, +4 Spirit, +4 Agility, +Half MP Cost)
[Ice Guard]
<Received from defeating the Flame Ripper boss.>
Ice Armor - Frozen armor that halves all fire and ice damage, and halves MP costs.
(+8 Attack, +28 Defense, +8 Spirit, +8 Agility, +Half MP Cost)
[Fire/Ice Guard]
<33.3% chance to drop from an Ice Being.>
Accessories
Faerie Necklace - Makes you immune to status effects and halves thunder damage.(+Status Effect Immunity)
[Thunder Guard]
<25% chance to drop from a Desert Faerie.>
Pendant of the Crystal Shard - Makes you immune to status effects, halves ice damage, and MP costs.
(+25 Attack, +50 Defense, +50 Spirit, +50 Agility, +Half MP Cost, +Status Effect Immunity)
[Ice Guard]
<Received from defeating the Ice Reaper boss.>
Cloaks
Shadow Cloak - A mysterious cape that halves dark damage.(+8 Attack, +32 Defense, +16 Spirit, +16 Agility)
[Dark Guard]
<Received from defeating the Ice Reaper boss.>
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